Valpovo Company SpectreXR Impresses with Innovative OctoXR Tool

Lauren Simmonds

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As Poslovni Dnevnik/Josipa Ban writes, augmented reality (XR), which includes VR, AR and MR technologies, is most often associated with video games, but its application, as revealed by Ivan Rajkovic, the founder and director of the Valpovo company SpectreXR, is far wider. This company which was founded six years ago aims at the industrial application of virtual and augmented reality with its OctoXR tool.

It is a tool that they have been working on developing for a couple of years now and in which they have invested an enormous 350 thousand euros. In 2023, they also hope to monetise this highly sophisticated product, with the help of which the user’s hands become a management tool in the digital world, as well as in the real world.

The fact that their hopes have a realistic basis has also been well and truly shown by the fact that the quality of their OctoXR, after its presentation at Expo AWE in Lisbon, was recognised by two large and important technology companies – the Swedish Crunchfish and the American Ultraleap. In short, The Valpovo company SpectreXR, which consists of a team of six people, decided to facilitate and improve hand control in XR, and the functionalities they develop through OctoXR make that entirely possible.

“Our product gives physical properties to hands in the digital world. The hardware is in charge of recognising the hands, through sensors or cameras, and the software we develop enables us to use our hands in the digital world as well as we would in the real world,” explained Rajkovic, who added that developing such a tool is a very complex job indeed.

“In addition to a higher level of programming knowledge, you must understand physics, maths, linear algebra and work in digital 3D spaces. Every point of contact between the digital hand and the digital object needs to be properly simulated, the rotations made by the bones relative to the position of the real hand need to be exact, and much more. I’m extremely proud of the team that managed to do it, and with a lot of effort,” he added. Moreover, the technology they’re developing is heading in the direction the whole industry is going, which believes that realistic control with hands instead of controllers will become key in both virtual and augmented reality.

Rajkovic thinks that joysticks, or controllers, will remain important in the video game industry, but the Valpovo company SpectreXR isn’t targeting that sector. Instead, they’ve got their eyes on industries such as healthcare, automotive, aerospace, space, and manufacturing. In them, XR technologies already play a very important role, and they’ll come to play an even bigger role in the future.

As one example, Rajkovic singled out DHL, which uses virtual reality in its employee training. This very well known company uses it, as he explained, to teach employees how to store packages on planes and on other means of transportation, thereby reducing overall costs and increasing productivity. The advantages of virtual training are used not only by logistics companies, but also by the automotive, aerospace, military, healthcare, trade, and manufacturing industries. In addition, it’s a form of technology that can be used for the creation of prototypes, the visualisation of objects that go into production, immersive communication, and the list goes on and on. While large companies are reaping the benefits, small ones are more or less yet to really start applying it.

The moment is therefore right for positioning such a tool on the market, and the Valpovo company SpectreXR has all the prerequisites for that – their very own OctoXR tool. The fact that they are very much on the right track was confirmed by their participation in the aforementioned AWE conference in Lisbon, which specialises in XR solutions. There, they agreed to cooperate with Crunchfish and Ultraleap and successfully integrated their software with their solutions. The aforementioned collaborations are important to this company for several reasons. In addition to finances, the team from Valpovo should see the doors of large clients opened, and it will also further ensure their recognition.

“We also see it as a path towards numerous manufacturers of XR equipment, considering the contacts of our associates. We have a developed business model and are well on our way to capitalising on these opportunities. We’re absolutely counting on that from January onwards,” Rajkovic said.

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