One Croatian company receives the nod of approval and an enviable cash injection from some of Croatia’s most prominent business angels who believe in their potential for enormous success.
As Lucija Spiljak/Poslovni Dnevnik writes on the 10th of November, 2018, since the very launch of the game, more than 1,600 copies have been sold, and their income, as they state from this Croatian company, is enough to cover salaries, programs and servers. Given that the game is still at an early stage, they say they didn’t actually expect all that much from it initially.
Eleven members of the Croatian Business Angels Network – CRANE, provided the Jastrebarsko gaming studio Hyperion with the largest investment by number of members so far. They decided to invest in the launch of a young, three-member team who independently released a survival computer game called Journey of Life just a few months ago. During that period, the game has earned more than 250,000 kuna in revenue.
The founder of the startup is 22-year-old Adriano Žeželić, Thomas Lesniowski from Germany, and Siddhante Nangla from India, and the project was presented at the CRANE Startup, which held at the Zagreb School of Economics and Management on Wednesday. Investors have estimated the value of this Croatian company to be 500,000 euro, and the business angels who have invested will receive somewhat less than 20 percent of the newly established company, which has its seat in London.
CRANE President Davorin Štetner was first invested in the startup, followed by Hrvoje Prpić, then Aljoša Domijan, Zoran Miliš, Dennis Rukavina, Zvonimir Orešar, Denis Matijević, and Nikola Serdar.
Žeželic contacted President Davorin Štetner on the suggestion of a friend who claimed he left a positive impression on him, and after that, the young author of the game from Jastrebarsko, who is an electrical technician by profession, had the chance to present the project to others.
“I like to see when somebody is able to launch such a demanding thing without getting any help, so I think that now, with the help of the money and the advice from experienced business angels, Adriano will succeed in his ambitious plans,” said Štetner.
Hrvoje Prpić, the lead investor, spoke with Roman Ribarić from Croteam on Journey of Life’s potential and CRANE’s decision to investigate the market before actually investing anything. From the previously released game, Croteam raised as much as 16 million euro, Prpić concluded that Hyperion’s Journey of Life study could also bring great success. Prpić said that the long-term investment aim of the business angels is to encourage Hyperion to continue to release games in order to become even more significant.
“As a passionate gamer who has always been in love with computers, I started planning the 2016 project, and I started with its actual realisation in October 2017. That year, I decided to realise my dream and founded the Hyperion Studio and released the game at the beginning of May,” Žeželić warmly recalled.
“We got some great support from players around the world that helped us keep the project going. We communicate daily with people who join our group and share new things with them. The support of experienced business people is of great importance and I’m looking forward to working with CRANE because I believe that with some business advice, money, and assistance in other segments, Hyperion Studio can become an international name in the gaming industry,” stated the Croatian company’s young founder.
The game is currently available only for personal computers, but mobile versions are being discussed and planned, and they will hopefully be on the market during the second half of next year.